Summary
QuizJam is an educational VR game developed for teachers and students. The goal for the game was to create an environment where teachers are able to accessibly write a quiz, and implement them in the game for students to play. The results of the student can be saved and shared via traditional methods without use of extra dashboards/programs. The game is based on the theory of Active Learning. During the pandemic, many of students with learning disabilities were starting to fall behind on their respective studies and their peers. As my tasks on other projects were completed, my supervisors asked me (in august 2021) to workshop a solution where students were able to learn theoretical material in an engaging way.
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QuizJam screenshot
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Concept phase
In my concepting process I came up with a skeeball machine and a screen with questions and answers. They would answer a question by rolling a ball in a hole that corresponded with an answer. Through feedback I iterated this into a basketball court with four baskets and a sport-like scoreboard. The core mechanic and gameplay loop did not change, it was still required to get a ball inside of a designated area to answer a question. However, the reasoning for this change is that the concept of basketball is globally better understood than that of skeeball. |
first version of QuizJam
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Flowchart of starting the game to end/Example quiz screenshot
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Game process
The process of writing a quiz is simple, all you need is a spreadsheet program. The teacher is able to create an unlimited amount of multiple choice questions. Each question must contain one correct- and false-answer and can have up to 3 false answers in total. The game will read the chosen file and implement the questions for the student to answer. |
Player Accessibility
It is important for QuizJam to be as accessible as possible to a wide range of players, as the main audience are students and not "gamers". My design choices mainly focused on the less technical capable people. Therefore I have limited VR controls, button inputs and complex UI's. The first menu presents clear a concise three step instruction on how to load a quiz and start it. The only interaction the player can have in VR is with the ball thus limiting complex gameplay loops, all buttons and teleport interactions are disabled as testing showed it confused players and took away focus from the learning experience. Movement is facilitated by the player itself as the VR.Cade (Specialised VR classroom of The Landstede Groep) provides enough space to safely move around. |
People playing QuizJam
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